Single file helper class for registering/unregistering systems in Unity's PlayerLoop.
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Updated
Oct 16, 2021 - C#
Single file helper class for registering/unregistering systems in Unity's PlayerLoop.
Run C# logic in Unity PlayerLoop without MonoBehaviours. Zero-allocation, handle-based, and CancellationToken ready.
A collection of classes and methods to create, manage and activate different PlayerLoop profiles in order to reduce resource usage, mainly CPU usage, in specific states/stages of your application lifecycle.
Simple and fast Update, FixedUpdate, LateUpdate callbacks alternative, based on PlayerLoop API
Package for quickly registering custom game systems within Unity's player loop.
Lightweight unity asset package that provides a convenient way of editing Unity's PlayerLoop.
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